The recent trend in tactical paintball has produced the market to bear some different fruit! There has been a recent trend in magazine-fed paintball markers. Since their beginning, paintball markers have always been fed their ammo by a container that sits on top of the gun called a ‘hopper’. Recently, however there are now several paintball gun companies who are producing military style markers that are fed by magazines – just like real rifles! These guns are all the current rage on the scenario/tactical paintball field; there is even a big scenario game now that will allow only magazine fed markers during play (Operation End War, put on by RAP4, October 2-3, 2010.
Not only do magazines give your paintball marker a more realistic look, but it also allows for a more low-profile play. “Low-Profile” means stealthy and subtle styles of movement during the game, consisting of sometimes a complete non-exposure of the player and his/her gun and position on the field. Hoppers stick out from the top of the gun and often give the paintball player’s position away while running sneaky takedowns or flanking maneuvers. The magazines on paintball markers are tucked away underneath the gun, located anterior to the trigger (exactly similar to real rifles that use magazines). This also allows for players to slyly peak over or beside their bunkers and shoot without a big, bulky piece of hopper plastic sticking out, waiting to be seen and shot by an opposing player.
Magazine fed paintball markers available now are RAP4’s .43 caliber METS series and their ever popular T68, MilSig markers and Tiberius Arms. Real Action Marker also produces magazine fed .43 caliber rifles and the most realistic tactical paintball pistols (also magazine fed).

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Use a little discipline with your trigger finger and you’ll not only save paintballs but you’ll also keep your opponents guessing! You cannot win without regular shooting at your opponents and stay focused on avoiding getting shot yourself at the same time - it has to be one or the other (and both at the same time!). This is why practice is so important. Remember not to always come out of the same bunker in the same spot; vary your positions to always keep them guessing on where you’re at. Otherwise your opponent may catch on to your pattern and use it against you. It takes a lot more than just dodging a few
The rover, also known as the insert player, stays more towards the middle of the field; he is the fill in man. This player takes the front or the Backman’s place if they get eliminated. It’s also the rover’s job to provide cover for the players ahead of him on the field; this means the rover will shoot a lot more paint than the frontman. He also is the player responsible for important communications amongst the team - passing messages between the front and back players. The challenge of this position is being able to fill in any position’s role when it becomes necessary. It’s best if the rover is well rounded and knowledgeable about everyone elses positions. He should be quick on his feet so he can take over the new position as quickly as possible. Considering this, the rover wants his supplies (
The Frontman, also known as the pointman, is the player in the middle of all of the action; you’d better have a strong stomach and plenty of balls to take on this spot on your team. The Frontman is probably one of the most exciting positions on the paintball field but they’re also usually the first to be eliminated. The Frontman makes all the daring moves and stays close to the enemies the whole game; this makes him a very key player in the game. Sometimes, the Frontman is also the captain of the paintball team. He plays at the front of the field and is the player responsible for getting the other team’s flag or accomplishing the team’s mission. The frontman is closer than any of his teammates to the enemies. For this reason he is backed up by several of the other positions on the field: the lockman, the sniper, and the insert. The frontman carries the lightest load because he shoots the least; his job is to maneuvre. He needs to be the fastest player with the quickest reflexes; sprinting, jumping, rolling and crouching at the blink of an eye are a must for this player. Most of his time on the field will be spent going from one bunker to the next until he competes the mission. The frontman must also know how to make himself small, minimizing the target for the enemy as he runs from bunker to bunker. The Frontman’s