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Tactical and Competition Paintball Information

Archive for the 'Paintball Landmines' Category

09ah.jpgHere is another fun scenario paintball mission that you can use to practice how to set up an ambush and also how to deal with being ambushed by another team.  You can play this mission with a huge group of people or just with your paintball team.  If your just with your own team, get one or two players and they will be the ones setting up the ambush against all the ‘unsuspecting’ other.  You can also play this the other way around as well (large group ambushes the smaller).

The team setting up the ambush should try different strategic scenarios.  Try setting up trip wires with paintball grenades.  Also try using paintball landmines set in strategic places that you might try and flush the others into to get them to blow themselves up.  Of course use fully decked out semi and fully automatic paintball guns on both sides.  Also look for strategic places to put a sniper paintball gun position somewhere to pick off key players while your other ‘regular infantry’ are keeping pressure on them with constant fire.  Be smart with your location as well; try to use the layout of the land or specific sections of territory that might make your ambush more successful.  These are things like a stream, a bottleneck - someplace where the opposing force would have to go through.  This might be a bridge, a trail or even a section of a field.  Try to use paintball gun firepower to divert the opposing team and force their movement into a certain area you’ve already strategically placed paintball landmines or tripwires in.  If you have multiple players in the ambush, consider separating your forces in different areas of your location to accomplish your mission.  Try to have alternate plans and be ready to go with the flow.
Your Mission…. Ambush the opposing team.  The opposing team should give the Ambushers enough time to set up their ambush (so they can strategize, set trip wires, etc.) without knowing what they’re doing.  The mission starts when the opposing team enters the area where the ambush is set up.  Eliminate as many enemy as possible.  Either team can win.
Time Limit…. 30 minutes. Also set a time limit for the ambush set-up (15-30 minutes).
Teams…. One team for the Ambushers (1-2 players if dealing with a small group - or you can use a whole squad if you’re with a big group).  The rest of the players will make up the Opposing Forces getting ambushed.
Enemy….Enemy forces consist of a squad of local insurgents.  Insurgents are suspected to be highly trained and armed with small arms and automatic paintball guns.  Also use snipers as part of your ambush strategy (using high powered scopes and long range sniper paintball guns).
Props…. Use any kind of props you want for forts, hiding spots and snipers, etc.  Try to utilize landmarks or interesting points specific to your location.  Be creative with your equipment for a great time; set paintball landmines or paintball grenades.  You will have more fun with awesome tactical paintball guns and scenario gear that’s totally decked out.  Depending on how much room you have to play with, try using different numbers of players, different equipment and different strategies to be ready for anything.

 May 30, 2009

Here is another fun scenario paintball mission that you can play with a huge group of people or just with your paintball team.  This one’s better with a larger group though.  If your just with your own team, get one or two players and they will be the ‘US Special Forces’ team and all the rest of your team will be the ‘Opposing Forces’ protecting the weapons cache.  Here’s the situation…

260px-royal_thai_army_soldiers_in_woods_2006.jpgA local warlord has recently taken control of a small mountain village capturing a large cache of heavy weapons in the process.  Intelligence reports the cache has been separated and moved to two locations, one in the Northern sector and one in the Southern sector of the village.  You can use either extra paintball guns, but this game is most fun when played with rationed ammo.  Start out with everyone (good guys and/or bad guys) having only half a hopper full of paintballs (or a certain small amount); use boxes of paintballs for the ‘weapons cache’.  You can choose to give everyone a small amount of paintballs or you can give unlimited supplies to the bad guys while the good guys have a small amount (this will make things much harder!).
Your Mission…. Conduct an assault of the mountain village in order to secure and deny the enemy the use of the weapons caches.  Eliminate as many enemy as possible.
Time Limit…. 30 minutes.
Teams…. One team for the US Special Forces (1-2 players if dealing with a small group - or you can use a whole squad if you’re with a big group).  The rest of the players will make up the Opposing Forces protecting the ammo/weapons cache.
Enemy….Enemy forces consist of a squad of local insurgents.  Insurgents are suspected to be highly trained and armed with small arms and automatic paintball guns.  Snipers are also suspected to be in the area (using high powered scopes and long range sniper paintball guns).
Props…. Use any kind of props you want for forts, hiding spots for the weapons cache and snipers, etc.  Try to utilize landmarks or interesting points specific to your location.  Be creative with your equipment for a great time; set paintball landmines or paintball grenades; try to set up a strategic ambush.  You will have more fun with awesome tactical paintball guns and scenario gear that’s totally decked out.  Depending on how much room you have to play with, some guys really go all out and play this game at night with night-vision goggles, high-powered scopes and sneaky tactical strategies.

 May 28, 2009

m79_40mm_grenade_launcher_o.jpgThe M79 40mm paintball grenade launcher from RAP4 is an authentic piece of artwork; it’s as real as it gets and an absolute for the collector with a nose for power.  This is the same M79 style grenade launcher used during the Vietnam war.  It is made of metal with an authentic wood finish.  The bridge opens up just like the real M79 to load the shell into the chamber.  It is compatible with all paintball grenade cartridges.  You can use either the M203 paintball grenade (takes .43 caliber paintballs) or the M68 paintball grenade (takes .68 caliber paintballs).  Your paintball grenades will need to be charged for them to fire; paintball grenade launchers do not have their own CO2 cartridge/cylinder - it’s the paintball grenade that holds the charge.  To charge your paintball grenade, you will need a charger; check out the AG1 grenade charger.  You can purchase all these awesome paintball supplies at ChoicePaintballGuns.com.

 September 6, 2008
paintball landmines

There is something primitive about paintball that really appeals to me.  There are very few moments in our modern lives when we are able to truly test ourselves to see what we can do.  Paintball is a way to get out that aggression and to prove to ourselves our skill level at basic combat maneuvers.  What’s more primal than head hunting another player and getting to actually shoot at them?
 
I love to put paintball landmines in places that people would not think of.  Out smarting your opponent in real life settings is an awesome way to spend the afternoon - and get out some aggression.

posted by PaintBallistics
 September 3, 2008