ChoicePaintballGuns

Tactical and Competition Paintball Information

Archive for the 'Tactical Paintball Strategy' Category

09ah.jpgHere is another fun scenario paintball mission that you can use to practice how to set up an ambush and also how to deal with being ambushed by another team.  You can play this mission with a huge group of people or just with your paintball team.  If your just with your own team, get one or two players and they will be the ones setting up the ambush against all the ‘unsuspecting’ other.  You can also play this the other way around as well (large group ambushes the smaller).

The team setting up the ambush should try different strategic scenarios.  Try setting up trip wires with paintball grenades.  Also try using paintball landmines set in strategic places that you might try and flush the others into to get them to blow themselves up.  Of course use fully decked out semi and fully automatic paintball guns on both sides.  Also look for strategic places to put a sniper paintball gun position somewhere to pick off key players while your other ‘regular infantry’ are keeping pressure on them with constant fire.  Be smart with your location as well; try to use the layout of the land or specific sections of territory that might make your ambush more successful.  These are things like a stream, a bottleneck - someplace where the opposing force would have to go through.  This might be a bridge, a trail or even a section of a field.  Try to use paintball gun firepower to divert the opposing team and force their movement into a certain area you’ve already strategically placed paintball landmines or tripwires in.  If you have multiple players in the ambush, consider separating your forces in different areas of your location to accomplish your mission.  Try to have alternate plans and be ready to go with the flow.
Your Mission…. Ambush the opposing team.  The opposing team should give the Ambushers enough time to set up their ambush (so they can strategize, set trip wires, etc.) without knowing what they’re doing.  The mission starts when the opposing team enters the area where the ambush is set up.  Eliminate as many enemy as possible.  Either team can win.
Time Limit…. 30 minutes. Also set a time limit for the ambush set-up (15-30 minutes).
Teams…. One team for the Ambushers (1-2 players if dealing with a small group - or you can use a whole squad if you’re with a big group).  The rest of the players will make up the Opposing Forces getting ambushed.
Enemy….Enemy forces consist of a squad of local insurgents.  Insurgents are suspected to be highly trained and armed with small arms and automatic paintball guns.  Also use snipers as part of your ambush strategy (using high powered scopes and long range sniper paintball guns).
Props…. Use any kind of props you want for forts, hiding spots and snipers, etc.  Try to utilize landmarks or interesting points specific to your location.  Be creative with your equipment for a great time; set paintball landmines or paintball grenades.  You will have more fun with awesome tactical paintball guns and scenario gear that’s totally decked out.  Depending on how much room you have to play with, try using different numbers of players, different equipment and different strategies to be ready for anything.

 May 30, 2009

Here is another fun scenario paintball mission that you can play with a huge group of people or just with your paintball team.  This one’s better with a larger group though.  If your just with your own team, get one or two players and they will be the ‘US Special Forces’ team and all the rest of your team will be the ‘Opposing Forces’ protecting the weapons cache.  Here’s the situation…

260px-royal_thai_army_soldiers_in_woods_2006.jpgA local warlord has recently taken control of a small mountain village capturing a large cache of heavy weapons in the process.  Intelligence reports the cache has been separated and moved to two locations, one in the Northern sector and one in the Southern sector of the village.  You can use either extra paintball guns, but this game is most fun when played with rationed ammo.  Start out with everyone (good guys and/or bad guys) having only half a hopper full of paintballs (or a certain small amount); use boxes of paintballs for the ‘weapons cache’.  You can choose to give everyone a small amount of paintballs or you can give unlimited supplies to the bad guys while the good guys have a small amount (this will make things much harder!).
Your Mission…. Conduct an assault of the mountain village in order to secure and deny the enemy the use of the weapons caches.  Eliminate as many enemy as possible.
Time Limit…. 30 minutes.
Teams…. One team for the US Special Forces (1-2 players if dealing with a small group - or you can use a whole squad if you’re with a big group).  The rest of the players will make up the Opposing Forces protecting the ammo/weapons cache.
Enemy….Enemy forces consist of a squad of local insurgents.  Insurgents are suspected to be highly trained and armed with small arms and automatic paintball guns.  Snipers are also suspected to be in the area (using high powered scopes and long range sniper paintball guns).
Props…. Use any kind of props you want for forts, hiding spots for the weapons cache and snipers, etc.  Try to utilize landmarks or interesting points specific to your location.  Be creative with your equipment for a great time; set paintball landmines or paintball grenades; try to set up a strategic ambush.  You will have more fun with awesome tactical paintball guns and scenario gear that’s totally decked out.  Depending on how much room you have to play with, some guys really go all out and play this game at night with night-vision goggles, high-powered scopes and sneaky tactical strategies.

 May 28, 2009

Here is a fun example of a scenario paintball mission that you can play with a huge group of people or just with your paintball teamm249saw.jpg.  If your just with your own team, get one or two players and they will be the ‘US Special Forces’ team and all the rest of your team will be the ‘Opposing Forces’.  Here’s the situation…

Intelligence reports that Opposing Forces  are using their base camp to plan and launch attacks on U.S. forces in the area.  Interrogation of Opposing Force prisoners has revealed that sensitive, perishable information is tored on a CD and safeguarded in a satchel somewhere in the base camp.  There is also reportedly a ‘phony’ satchel containing false hard copy documents intended to deceive the enemy.
Your Mission…. A squad of US Special Forces will seize the target, identify and secure the satchel with the correct CD and proceed to the extraction point.
Time Limit…. 30 minutes.
Points…. You get 3 points for retrieval of correct satchel, 2 more points for safe transfer of the satchel to intelligence Analysts waiting at the extraction point.  Additional points may be awarded for Officer capture or casualties.
Teams…. One team for the US Special Forces (1-2 players if dealing with a small group - or you can use a whole squad if you’re with a big group).  The rest of the players will make up the Opposing Forces.
Props…. You will need one ‘phony’ satchel containing hard copy documents and one ‘real’ satchel containing the ‘real’ CD.  You will have more fun with awesome tactical paintball guns and scenario gear that’s totally decked out.  Depending on how much room you have to play with, some guys really go all out and play this game at night with night-vision goggles, high-powered scopes and sneaky tactical strategies.

 May 24, 2009

us_army_alpha_black_m4_carbine_lf.jpgPerhaps the most exciting aspect of participating in the sport of paintball is to play it with a specific objective in mind.  These “missions” can range from the simple (Elimination) to the elaborate (multiple day scenario missions - like ‘D-Day’).  Often times, missions are part of a much larger Scenario Game, which can involve as many as several thousand players and last for 24+ hours.  Your team may get assigned several missions; one right after the other.  By successfully competing a number of pre-planned missions, the paintball team with the most points wins the game.  Remember you may also have to accomplish your missions in a certain time frame; you may also have several missions to do, so you will have to accomplish them as quickly as possible so you can move on to the next one.  After mastering some of the more common missions, many platers find it challenging to create and play their own Army-style missions.  An excellent resource for creating and playing missions online or adapting them for paintball play is www.americasArmy.com.  This site contains all the tools you’ll need to create your own game and missions; this information can help paintballers enhance their skills in a variety of locations, weather and lighting conditions.  You can also visit www.choicepaintballguns.com and check out their ‘paintball game variations’ section for a wide variety of mission options and scenario play ideas.

 May 24, 2009

m4_gear.jpgWhat do you think about the direction that paintball is heading in?  Direction meaning new equipment coming out, the way competitions are run, scenario paintball getting bigger, etc.
I love the current direction that paintball is heading; I think it’s heading in the right direction and it’s a very good one.  I think more and more people are starting to experience the fun of paintball.  More and more people are joining teams and wanting to compete in both speedball and tactical tournaments; competition is definitely getting better and bigger.  The new equipment coming out has also improved a great deal.  Paintball guns keep getting more advanced - making them more efficient so they shoot and operate a lot better.  For what they used to have, compared to the technology they have now….. paintball markers have actually gotten cheaper!  In other words it used to cost a lot more for some of the ‘extras’ that now come standard on a good paintball gun.  There’s no doubt about it though, you get what you pay for.  If you spend less than $150 on a paintball gun, don’t expect it to carry you very far.  But then on the other hand, if you spend $750 on a sweet tactical paintball gun, that sucker better run well and there’d better be some kind of warranty!  With the development of more advanced paintball equipment, scenario paintball is also getting bigger, better and more fun.  I also think the way some of the fields are set up nowadays has also really improved and added to the fun of the game.
Joey W.  Midwest Assassins Division 1 Paintball Team, Perryville, MO.

 May 16, 2009

260px-royal_thai_army_soldiers_in_woods_2006.jpgWhich Do You Like Better…. Scenario or Speedball Competition?
This is a good question, because I really like both; but if I had to choose one over the other I guess I would choose Scenario.  I like Scenario play because you have to take your time and look for people; you have to hunt them.   I also like that the games are quite a bit longer; they usually take like 30mins or so.  Plus, you’re in the woods so you have to be quiet and sneaky; you get to pretend like you’re really in a military-type battle.  When we’re hunting our opponents, sometimes we split up and sometimes we move as a unit.  With the natural setting, your ‘bunkers‘ are trees, hills, bushes, stumps, rocks or anything you can hide behind.  If you’re playing scenario paintball at a field, sometimes they have awesome scenario bunkers already set up, like a fort or old buildings, old cars or military vehicles or even just a bunch of stacked up tires; anything will do.  Your heart usually starts beating quickly and you have to watch from all angles.  
On the other hand, speedball is good to compete in because it’s all about speed and quickness; you have learn how move quick and refill your hopper while you’re moving.  You have to learn to how to cover and bunker people.  One thing’s for sure, with speedball, you can’t be scared to move!  This is a game where your energy is flowing quick you don’t even have time to think about whats going on; you’d better have your game plan in your head before you start a speedball game - but be ready to change it in a second’s notice!  You also need to know where your teammates are at on the field - in tactical woodsball and speedball.
Travis S. - Midwest Assassins Division 1 Paintball Team, Perryville, MO.

 April 24, 2009

m249saw.jpgI love scenario paintball the best; it’s really fun to compete with to.  You get to go out in the woods and hunt people down.  I don’t think it’s as fun to know where your opponent is like you do in speedball; in woodsball you can run into them while on patrol or you might walk into an ambush where they’re hiding - there’s unexpected action at every corner.  What’s the most awesome though is to be able to track your opponent, sneak up on them and either set a trap and ambush or snipe them off one by one from a vantage point.  I would rather be in a natural landscape too; natural terrain is so much more unpredictable than bunkers.  I don’t want to hide behind huge balloons.  I guess I like woodsball the best because its like hunting, except your not hunting deer with a rifle, but hunting people with a paintball gun!  And guess what?  They’re hunting you too!  The guns are sweet as well; I like Spyder MR1 and MR2 juiced up with a sniper barrel and a killer scope.  Travis, our captain has an awesome Tippmann X7 M4 Carbine paintball gun; I think it’s a good choice too.
Joey W.  Midwest Assassins Division 1 Paintball Team, Perryville, MO.

 April 23, 2009

Well this year we started out with a lot of new players and became a tactical team and speedball team.  We are now practicing every week so we can become better as ONE.
We are taking the tactical team a lot more serious (but still having fun!) and wanting to travel around to different competitions and fun paintball fields all over the place.  We hope in the feature that we become good enough to go pro and get paid to travel and play.  My teammates play all different positions and we practice specific maneuvers for each; everyone on the Midwest Assassins practices and plays to the absolute best and most intensely they can.  We like to switch up our drills frequently and try new things; we also allow every person on the team to help come up with new drills and strategies when we play.  When we compete, we’re not just looking to win the match, we’re looking for the sportsmanship award and to meet other teams and make important contacts in the paintball community.  Most importantly though is that we have fun at what we do - playing paintball.  We are planning to play in 2-3 tournaments a month and support our sponsors to the fullest of our ability.  

In the beginning, the Midwest Assassins started out with 5 people and now we have 11 people and growing; I’d eventually like to have least 18 people on the team.  We dont just pick anyone we let everyone try out for the team.  Our team is made up with good attitude, good communication and good strength.  We are a drug free team and
we dont put up any fooling around.  We take everything serious so our dreams of becoming pro’s will come true.  Right now, our main team is made up of:  Captain- Travis, Co-captain-Kyle, Field Captain- AJ, Jessie, Derik, Joey, Jacob, Garrett, Lil John, Austin, blaze.  Here are our websites and our sponsor’s website….
www.freewebs.com/midwestassassinsteam
www.myspace.com/team_midwest_assassins
www.Choicepaintballguns.com
Travis Sauer, Midwest Assassins Captain, Division 1 Paintball Team

 April 14, 2009

picture-004.jpgWe like to go out to the Team Leader’s father-in-law’s house and practice tactical paintball games out in the woods.  We like to give our team members different ranks like they do in the military; everyone on the Midwest Assassins paintball team has an important job to do.  This goes for specific tactical paintball manuevers on the field and helping run the actual team.  The last few practices we have been doing ranks against non-ranks.  The non-ranks learn from the ranks as they are more of the rookie/newbie paintball players. Sometimes though the ranks even learn from the non-ranks.  When we practice in the woods, we like to hide in the trees and brush and use them as bunkers.  We also have open field practice and train both scenario games and strategies as well as competition drills. This is where we like the newbies to start.  We also like to put the higher ranks up against the new people and just see how the new guys do. We evaluate how they move, how fast they are and how much they shoot.  This way we can figure out what position on the team would be best for them and how they can be the most useful on the team.  When people are new, they tend to just waste the paintballs; but as you get a lot better, your shots count a lot more because your aim is better and you waste less.
Joey W., Midwest Assassins, Perryville, MO.

 April 2, 2009

camoguy.jpgThis game is totally fun especially if you’re into tactical paintball because you can get all decked out in tactical paintball vests, body armor and the like.  Basically, one team must get a “hostage” away from the other team and bring him back unharmed.  Obviously, you will need 2 teams; Rescuers and Terrorists.  The Terrorists pick one Rescuer to act as the Hostage.  You will need 2 Hostage Holding Areas; however only one location of the Hostage Holding Areas is disclosed to the Rescuers; Terrorists do not know which location was disclosed.  Establish an area the Rescuers will have to take the Hostage in order to win the game; this will be known as ‘Sanctuary’.  Terrorists know where the Sanctuary is.  Here are a few rules to follow….
1. Terrorists are given a five minute head start to take the Hostage to one of the Hostage Holding Areas.
2. A start of Game Signal is given to let Terrorists know when the game has begun.
3. Terrorists cannot move the Hostage out of the Hostage Holding Area.
4. The Hostage cannot attempt escape.
5. If the Hostage is hit, the team that hit him loses.
6. The Hostage must have at least one Rescuer with him when he reaches Sanctuary for the Rescuers to win.
7. If the Hostage finds himself alone for some reason, after being rescued, he must stay where he is and wait for the Rescuers to find him again.  He may call out for help if he wishes.  A variation of this game is to let the Hostage have a paintball gun or not.  If you decide to give him one, he is only allowed to use it on route to the sanctuary.
8. All players must begin the game at their flag station (or assigned starting point) and cannot leave that area until the game begins.
9. Players who are hit are out of the game.
10. Players who are eliminated may not, by word or gesture, indicate any intentions or locations of the opposing team members.
Object of the Game:  Terrorists - Stop the Rescuers from bringing the Hostage to Sanctuary.  Rescuers - Bring Hostage to Sanctuary.
Tactical Advantage: A living objective instead of a flag changes a lot of things.  Flags don’t talk back, flags don’t want to stop and take a rest, flags don’t hide behind you shouting “Get him. Not him. HIM! You moron!”  You must protect the Hostage at all costs.  When he/she is in the custody of the opposing team you must also be careful because if you hit him YOU lose the game.  Those players protecting the hostage should therefore stay real close to him, the opposition may not want to risk shooting at you if they think they might hit the Hostage.  This game is most fun with tactical gear…. tactical vests, tactical paintball markers; use your scenario strategies to maneuver your team and protect your Hostage. You may even want someone on the team using a sniper paintball gun who has a good vantage point to guard.

 April 2, 2009